![]() More damage is always good, but we wanted to make it better! It was also just not very interesting – the only thing that legendaries gave you was more damage, that was it. Your average player usually just spread points between the off-colour stats to gain maximum health.Īs the legendaries power was affected by your two highest stats, it meant that you would need to put points on only one of the stats that you weren’t using to get maximum damage from legendaries.īasically the whole thing wasn’t very clear. In the old system, their damage would scale off your two highest stats (Brutality, Tactics and Survival), which wasn’t intuitive with the stats system. For those who don’t know, legendary items are the gold-coloured items. Moving on to the legendary item change, which we’ve wanted to do for a while. – Can’t roll ammo or pierce affixes anymore. – Damage no longer gets split between hit enemies. – Increased the base damage, reduced the crit multiplier. ![]() – Is now considered to be a Heavy Weapon. – Now has a 2-hit combo, which shoots the second arrow faster. Cudgel: Bullets parried will now stun enemies as well.Lightning Bolt: now crits one tick earlier and damages you 1 tick later.Crowbar: now also crits on beast enemies (hand-picked, think “non-humanoid, non-mechanic”).Pollo Power: now fires 1 more egg + damage buff.Frantic Sword: crit multiplier is now inversely proportional to your life (when at or under 50% max life).Greed Shield: can now trigger once per enemy every 10 seconds + damage buff.Hand Hook: now also crits when the thrown enemy hits another entity + removed the first hit + greatly reduced the lock of the last attack.Killing Deck: damage buff on the first 2 attacks.Leghugger: now jumps on a nearby target before launching its reactivation attack + keeps its growth state across instances of the object in a run.Wrecking Ball: first and last attack are faster + greatly reduced lock on Wrecking Ball’s third and fourth attacks.Queen’s Rapier: the delayed slice hits sooner.Hard Light Sword and Pistol: slight damage buff to the sword and attack speed buff to the pistol.Take a moment to stroll the towers and breath in that fresh sea mist infused air. Exploration: Secret rooms, hidden passages, charming landscapes.Opt for the path that suits your current build, your play style or just your mood. Nonlinear progression: Sewers, Ossuary or Ramparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective.2D Souls-lite Action: Tough but fair combat, more than fifty weapons and spells with unique gameplay, and of course, the emergency panic roll to get you out of trouble.RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.To beat the game, you’ll have to master 2D souls-lite combat with the ever-present threat of permadeath looming. ![]() ![]() It will allow you to explore a sprawling, ever-changing castle… assuming you’re able to fight your way past its keepers. It was released on the 7th of August 2018. Dead Cells is a rogue-lite, Castlevania-inspired action-platformer from Motion Twin.
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